![]() ![]() It only understands tiles, tilemaps, and sprites, and it implements them directly in the video output hardware. The reason all NES games are tile-based is because that's what the NES hardware does the graphics system is a separate processor that has its own memory space for palettes and images. This is because every graphical element generated by the system is made up of 8x8 pixel blocks known as tiles. To a casual observer, the graphics for the NES may be seen as "blocky".
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